Monday, October 15, 2007

Assignment #3

Adding technology to my lesson plan would be relatively easy...and would actually be something that the students kept a part of their assignments throughout the semester. Since the mediums for their technology integration would be already in place in public areas of the internet (blogging, etc.) there would be no need for software or anything like that that I would need to install on indiidual school computers. I had also considered having a class blog like the one we do for this class set up so that the students could just post to that, but at this point that is not in existence so I just went with the individual approach. I think that adding a technological aspect to the assignment would give students another outlet besides just writing to express themselves. Students may also feel a bit more comfortable with web-based assignments since many of them will spend time doing things like that on their own time. Some possible challenges to this particular lsson plan would be the variety of online ways that students have available to post things. A myspace posting of the assignment for example would possibly be less in-depth and academic than, say one posted to a uniform class blog may be. There are just a lot of variables and unknowns with doing the assignment this way...but I think that it also gives the students more room to be creative. NETS for this assignment include: (based on student NETS, since the given address in our hw assignment was not loading)

1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes.

2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts or others employing a variety of digital
environments and media

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